![]() After all, we have a difficult task – to behave through this immense and uncomfortable desert your caravan, hoping that tomorrow mutants will not eat you and your own slaves will not kill. And in the midst of all this we are naturally not all over white, and in the sweaty and working. Plus a lot of different fractions, trading houses, cults, criminal syndicates, cities, settlements, ruins, mines and so on. However, there are more reasonable inhabitants – people, orcs, dwarves, elves, semi-elbows, semi-demonstations, politracons and even reasonable crystals. And a thousand years ago, the gods decided to arrange a “restart” – they say, let it be not Sodom and Gomorra in the entourage, similar to the blooming outward and bumping from the inside the ancient Rome, and harsh survival in the postpocalyptic desert, siding monsters, mutants and zombies. The cataclysism was provided to him by the gods themselves – they did not like how the broken, mosted into the sin of people. This world is naturally designed in postpocalyptic tones. To immediately intrigue and transfer the scale of what is happening, I will say so – Vagrus: The Riven Realms, on which LOST PILGRIMS STUDIO Collected more than $ 200 thousand – this is a mixture of The Banner Saga, The Age of Decadence and Kenshi in the huge world of Dark Fantasy, with something reminiscent of the Setting Dark Sun from the Universe Dungeons & Dragons. For example, Vagrus: The Riven Realms, which one little Hungarian studio has made. Nevertheless, from such projects sometimes really born great games. ![]() The fact that they are good indios, so that their authors are not shy to think and embody big, ambitious projects, whose list of features would cause a nervous grin from solid publishers: “You, a little studio, and that’s all? Funny. ![]()
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